Hunter PvE
Is Focusing Shot Blizzard's solution to the Hunter mobility "problem?" It actually seems very well thought out as a talent.
Hunter mechanics,cheap Wow Gold eu due to the nature of their resource, tend not to benefit from secondary values that much. Agility, our primary stat, has incredible value due to all the Hawk buffs but with Hawk being removed, can Hunters look forward to valuing their secondary stats more than they do on the live game?
Any details that can be given about the Hunter spec distinction changes?
Shadow Priest
Any consideration being given towards boosting the mobility of Shadow slightly? It doesn't need to have total casting while moving but complete dead stop DPS is not very fun or compelling gameplay.
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