This is starting to get pretty off-topic, and I apologize, but I want to be clear: this is exactly what I do. Daily. For every class. My job as a World of Warcraft Community Representative, as it turns out, is to represent the community. I take my job very seriously. We all do.
I know all too well how frustrating it can be when you're concerned about something and it appears that wow gold we're being silent. I was in those shoes myself until very recently. Just please be aware that silence isn't necessarily a bad thing. In many cases, including this one, it means we're still actively discussing things and just don't have anything we're comfortable sharing yet.
We really do appreciate all of the feedback, both on Hunter concerns as well as how we can communicate better. This thread in particular should probably stick to Hunter concerns, but I want to be the very best (like no one ever was) and can always work to improve how we interact with you guys.
2014年8月20日星期三
2014年8月18日星期一
thus does not increase as players gear up
The increase in base Resilience in patch 5.4 is meant to counterbalance the fact that Resilience is no longer on gear (and thus does not increase as players gear up).
Prior to 5.3, players' survivability would naturally increase with gear. We didn't feel that that was creating an environment that would encourage undergeared players to best wow gold site continue playing, so in 5.3, we moved Resilience off of gear and increased base Resilience.
In Patch 5.4, we needed to do something similar. Since player power is still increasing as players collect more gear, we needed to once again increase base resilience to keep things from getting too out of hand. You'll still feel like your character is improving as you gear up, this just makes sure you don't improve to the point where buy wow gold you're able to kill someone before they have an opportunity to respond.
Prior to 5.3, players' survivability would naturally increase with gear. We didn't feel that that was creating an environment that would encourage undergeared players to best wow gold site continue playing, so in 5.3, we moved Resilience off of gear and increased base Resilience.
In Patch 5.4, we needed to do something similar. Since player power is still increasing as players collect more gear, we needed to once again increase base resilience to keep things from getting too out of hand. You'll still feel like your character is improving as you gear up, this just makes sure you don't improve to the point where buy wow gold you're able to kill someone before they have an opportunity to respond.
2014年8月14日星期四
in an upcoming PTR build
Hello. We're increasing the maximum message size to 4095 bytes in an upcoming PTR build.
Send function:
BNSendGameData wow gold (presenceID, addonPrefix, message)
Prefix must be <= 16 bytes and cannot include a colon.
The message should be <= 4078 bytes. This is 4095 bytes minus the 16 byte prefix and an added colon separator.
Receive event:
BN_CHAT_MSG_ADDON - prefix, text, “WHISPER”, senderToonID
Send function:
BNSendGameData wow gold (presenceID, addonPrefix, message)
Prefix must be <= 16 bytes and cannot include a colon.
The message should be <= 4078 bytes. This is 4095 bytes minus the 16 byte prefix and an added colon separator.
Receive event:
BN_CHAT_MSG_ADDON - prefix, text, “WHISPER”, senderToonID
2014年8月12日星期二
Azeroth Choppers: Ask the Bike Experts
For those of you keeping up with Azeroth Choppers, we recently introduced you to the Alliance and Horde teams here at Blizzard. Now we'd like to give you the opportunity to get to know sell Wow Gold the handpicked teams of bike experts that are bringing to life a pair of asphalt-kicking, World of Warcraft-inspired chopper designs.
If you have any questions for Paul Jr. and his crew about bike designs/fabrication, working with Horde and Alliance themes, the trials and tribulations they've faced Wow Gold in recent Azeroth Choppers episodes, or anything else along those lines, please share them here. Feel free to target your questions toward a specific team or individual designer too.
We'll be selecting interesting questions from the community and seeking out answers from the bike experts of teams Alliance and Horde over at Paul Jr. Designs.
You can learn more about Azeroth Choppers and view the latest episodes at www.euwowgold.com.
If you have any questions for Paul Jr. and his crew about bike designs/fabrication, working with Horde and Alliance themes, the trials and tribulations they've faced Wow Gold in recent Azeroth Choppers episodes, or anything else along those lines, please share them here. Feel free to target your questions toward a specific team or individual designer too.
We'll be selecting interesting questions from the community and seeking out answers from the bike experts of teams Alliance and Horde over at Paul Jr. Designs.
You can learn more about Azeroth Choppers and view the latest episodes at www.euwowgold.com.
2014年8月10日星期日
Ability Consolidation and Refinement
Rogues received several mergers of passive abilities. There's also additional cooldown thinning with the change to Tricks of the Trade.
Blindside’s effects have been merged into baseline Mutilate.
Burst of Speed now www.euwowgold.com costs 25 20 Energy (up from 15 Energy).
Cut to the Chase’s effects have been merged into baseline Envenom.
Energetic Recovery’s effects have been merged into baseline Slice and Dice for Subtlety Rogues.
Envenom now increases poison chance by 30% (up from 15%).
Find Weakness’ effects have been merged into baseline Ambush, Garrote, and Cheap Shot for Subtlety Rogues.
Killing Spree no longer increases all damage done for the duration. Its damage has been increased to compensate.
Master of Subtlety’s effects have been merged into baseline Stealth for Subtlety Rogues.
Relentless Strikes’ effects have www.euwowgold.com been merged into Ruthlessness for Combat Rogues. It remains a separate passive for Assassination and Subtlety Rogues.
Restless Blades’ effects have been merged into Ruthlessness.
Safe Fall’s effects have been merged into baseline Fleet Footed.
Tricks of the Trade now has no www.euwowgold.com energy cost and no longer increases damage caused by the target by 15%.
Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals
Blindside’s effects have been merged into baseline Mutilate.
Burst of Speed now www.euwowgold.com costs 25 20 Energy (up from 15 Energy).
Cut to the Chase’s effects have been merged into baseline Envenom.
Energetic Recovery’s effects have been merged into baseline Slice and Dice for Subtlety Rogues.
Envenom now increases poison chance by 30% (up from 15%).
Find Weakness’ effects have been merged into baseline Ambush, Garrote, and Cheap Shot for Subtlety Rogues.
Killing Spree no longer increases all damage done for the duration. Its damage has been increased to compensate.
Master of Subtlety’s effects have been merged into baseline Stealth for Subtlety Rogues.
Relentless Strikes’ effects have www.euwowgold.com been merged into Ruthlessness for Combat Rogues. It remains a separate passive for Assassination and Subtlety Rogues.
Restless Blades’ effects have been merged into Ruthlessness.
Safe Fall’s effects have been merged into baseline Fleet Footed.
Tricks of the Trade now has no www.euwowgold.com energy cost and no longer increases damage caused by the target by 15%.
Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals
2014年8月5日星期二
Know Your Lore: Quests, story, and you in Warlords of Draenor

A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -World of Warcraft Gold- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream.
That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we Wow Gold eu haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game.
Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.
2014年8月1日星期五
WoW Moviewatch: ANN: Midsummer Fire Festival
Nobody reports on the hijinks of in-game holidays like the Azeroth News Network, and it's time to take a long, hard look at the Midsummer Fire Festival.
Shedding the harsh light of day on the spectacle and insane fires of
the festival, Slightly Impressive's faux-news cast tackles the bizarre
habit of standing by campfires during the hottest months of the year.
We all know that there's a little surreality to all of the holidays, but the Midsummer festival has already made the least sense to me. Fire everywhere, in wooden cities, in the hottest days of summer. It just doesn't add up. But, still, who doesn't want to wear fiery braziers on their shoulders?
We all know that there's a little surreality to all of the holidays, but the Midsummer festival has already made the least sense to me. Fire everywhere, in wooden cities, in the hottest days of summer. It just doesn't add up. But, still, who doesn't want to wear fiery braziers on their shoulders?
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